The world-building community released a prompt today asking us to describe the sleeping habits and accommodations for people of the world's we're building in our writing. Here's A Link To The Prompt.
One thing which I've thought about as far as sleeping habits go is the shock to one's system when entering a new world. Each world would be a different size, and distance from its sun and potentially have a different chemical makeup, within the atmosphere of each planet. Making it hard to adjust to, for new arrivals to a certain planet, should it be different than the one they arrived from.
To counteract this body clock adjustment, I thought of the idea of long-haul cruise ships, dedicated to transporting people from planet to planet. Within these ships, I thought it would be cool if they were to change their lighting, based on the day and night cycles of the planet they are heading to.
So, if someone was going from Jex to Zun-Kulla, the ship would spend the days of their voyage automatically shifting the sleep cycles. Say Jex has a 31-hour day, and Zun-Kulla has a 19-hour day. The ship would on the first day have a 29-hour day cycle and with each day, that would become shorter, until they arrived to the planet. Then the passengers would be used to it.
On another note, ships would automatically shift their gravity slowly over the voyage. which would be necessary. Along with these cycles, the ships would use their thermostats in the same vain, ensuring that new arrivals are completely climatised.
Harrit Gaff was a person who decided to do something about the massive influx of homeless and migrants after the occupation ended.
His idea was to design and build massive complexes, of single-bedroom apartments, where people would be able to live for free until they got themselves on their feet. Then, they would move to a better house if one was available or pay for their single-room unit. They were intended for one person per house, but, soon he realised that multiple people started to move into one room. There was no choice but to evict these people, but, shortly after the evictions started, riots broke out across the city of Jex. Which stopped all evictions from taking place. Then Harrit Gaff had to think of a new strategy.
The plan in question was that people could use the lots, but, if more than one person entered, the doors would stay on a timer and after 1 hour, the doors would open and remain open until the second person left. Some people complained that it was inhumane, but, as far as Gaff thought, it was the best solution for the issue of overcrowding.
Another issue that arose from these complexes was that most people, upon being awarded one, rarely wanted to leave. So, Gaff decided that the best solution to people not wanting to leave was raising the rents of the units each week. Until the prices were too crippling to bear.
Over a few short years, he had raised enough money to litter the whole of Free Space with these complexes. Every major city has these units and each one is built by Gaff Industries.
Squats and Warehouses
A lot of people who had no interest in bunking in one of the many single units decided to band together in communes, where many like-minded individuals would group together.
Some of these communes went on to produce some great pieces of art. A lot of painters, poets, musicians, and writers found their way to these places and some of these sites are acclaimed for bringing culture back into some areas of the world. However, soon that acclaim turned to disapproval when another problem stemmed from these places. Gangs.
The rise of gangs brought ripples to the steady lakes and soon, a lot of these communes were shut down by whatever local authority decided to step in.
In the case of Jex, the capital planet, the ones who stepped in were The Peacekeepers. They would often raid squats in order to find drug and weapon runners and if they found any gang affiliation they wouldn't hesitate in making an example of the occupants. The High Flyers took a personal vendetta against The Peacekeepers, which remains today. Some of them took up work as personal bodyguards and that didn't help the cause of the struggling artists who called these buildings home.
Over the years, these gangs became more numerous, and the creation and introduction of narcotics to these communes was an issue that ran off a lot of the artists, leaving these places as nothing more than dens. Making them a much bigger problem for nearby residents, than they had been.
A subterranean travel network, beneath Jex's major city, became home to a lot of the homeless of the city. Over the years, the catacombs have become a hive for many people who call themselves Underworlders.
They have leadership, splinter groups, and an entire society down there. But, most sane people refuse to enter the location for fear of what might happen to them.
There is only one way in or out of the place since The Peacekeepers tried to evict everyone and block all of the other passages down there. But, this plan backfired on them. The leader of The Underworld knew that the entrances were being blocked and organised everyone to leave and allowed it to happen, only to strike when The Peacekeepers reached the final one.
The bodies of the dead are still outside the entrance, strung up on the huge walls and gatehouse built from nearby wreckage. It is always heavily defended and is highly intimidating for anyone looking to gain entry.